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                                          Tentative Kickstarter for Vapor Citizen by Diamond Tao

Vapor Citizen is a 6X game of extortion, extension, exclusion, extradition, exclamation, extravaganza. It features intense vapor combat, and groundbreaking vapor character growth.
It’s the vapor experience of a lifetime.

Features:
Three quarters zillion trillions billions pillions worlds to explore. They all look the same but the seed number is different.
3 radically different unique templates: Jungle, forest and woods. We are hard at work to add a fourth: Backyard with trees.
Next-gen targeting, down to the specific atom for more strategic combat.
Ground breaking character growth with:
A character level cap of one gazillion.
Procedurally generated skills that change every time you reload the game.
Loss of twenty levels every time you die, to make the gameplay last you a lifetime.

One of our testers passed away and left the testing to his son!
He then also passed away but didn’t have any children to leave it to cause he’d been too busy with testing!

Pledge Tiers:
3$ a big thank you and three (vapor) pats on the back!
8$ 3 imaginary stickers, that you can imagine sticking wherever you like!
15$ access to testing: alpha, beta and delta (we invented a new type of testing specifically for Vapor Citizen!)
25$ access to testing: alpha, beta, delta, omega and gamma testing! (wooo!)
50$ 2 big vapor posters that you can imagine hanging on your walls
200$ “Invisible Deluxe Special Edition of the year”. Look no further! This special edition comes only with the first release. You won’t find it after. Maybe not even when you receive it. Don’t miss it. You’ll be sorry.
5000$ if you choose this tier you will see the credit on your bank account vaporize completely


Meet the team:
Eric; Eric is very good at coding, but he’s very peculiar: he never shows up; that’s his peculiarity; then there’s Daniel, Daniel is very committed, but he’s working on his own game right now; he doesn’t work with us. Then there’s me; I don’t really know how to do anything, but I got great ideas.
And last but not least there’s Mamma Rosa, whose steamed dumplings keep our vapor creativity going.

When will it be ready?
sometime in the distant future
when will the tier prizes be sent?
as soon as the product is out of gamma, from a far, far away place…
How will my money be spent?
on kettles, mostly. and a few professional vaporizers for the more detailed vapor work.


Stretch Goals:

50$ I’ll think of something
100$ I’ll think of something else
200$ I’ll think some more
300$ I might get tired of thinking
400$ I will DEFINITELY get tired of thinking
500$ I’ll add 10 levels to the level cap! just like that!
5000$ I will be able to go on holiday to the carabeans, to rest from all the work(and aw my gawd the thinking!!)
6000$ All backers will receive a postcard from the Carabeans
10000$ I will upload a video where I wave and say “Hi suc..such nice people!”
100,000,000$ I will make a bid for the Trump tower
101,000,000$ I will wave everyday at noon to passerbys from my tower. You might be one of the lucky ones.
500,000,000$ I will raze the tower to the ground to build a better one.
501,000,000$ I will wave at passebys from my new tower.
1,000,000,000 I will buy an island to rest from all the waving.

Be sure to tune in for our next franchise: Mega Flipperware FPS!


Typical questions that we aks our players and their answers:

Do you like the approach we took with the U.I.?
Why, there’s U.I.?? Where is it?
Exactly!!!

did you find a way to quit the game?
Why, isn’t it “Quit” from the main menù?
Gotcha! That would be waaay too easy!…

Do you like the topdown but rotating 3D graphics?
Isn’t this a 2D only game?
Just kidding bro! Learn to take a joke…!


F.A.Q.

What is this distorted low humming sound I hear?
That’s the music. You can switch track to get a different pitch.

Will you make a version for mouse and keyboard?
No it’s either one-button mouse only, or”Q-L-X-P” only. But you can choose. Some players enjoy alternating the two.

Why are the whole of the menus comprised of two options:”Play” and “Don’t play”?
Because only one option seemed too few, though we could have eliminated the “Play” option, and save ourselves a lot of development time.


See you when the vapor dissolves!



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